def setup
createCanvas(100, 100, WEBGL)
perspective(PI / 3.0, width / height, 0.1, 500)
end
def draw
background(200)
# orbitControl
normalMaterial
rotateX(-0.3)
rotateY(-0.2)
translate(0, 0, -50)
push do
translate(-15, 0, sin(frameCount / 30) * 95)
box(30)
end
push do
translate(15, 0, sin(frameCount / 30 + PI) * 95)
box(30)
end
end