# 初期設定用のコード (your setup code here)
def setup
createCanvas(100, 100, WEBGL)
end
# 画面描画用のコード (your draw code here)
def draw
background(0)
# move your mouse to change light position
locX = mouseX - width / 2
locY = mouseY - height / 2
pointLight(250, 250, 250, locX, locY, 50)
noStroke
sphere(40)
end