def setup
createCanvas(100, 100, WEBGL)
@img = loadImage("panda.png")
end
def draw
background(0)
rotateZ(frameCount * 0.02)
rotateX(frameCount * 0.02)
rotateY(frameCount * 0.02)
# pass image as texture
texture(@img)
box(width / 2)
end
def setup
createCanvas(100, 100, WEBGL)
@pg = createGraphics(200, 200)
@pg.textSize(75)
end
def draw
background(0)
@pg.background(255)
@pg.text('hello!', 0, 100)
# pass image as texture
texture(@pg)
rotateX(0.5)
noStroke
plane(50)
end