def setup
createCanvas(100, 100, WEBGL)
@cam = createCamera
@cam.lookAt(1, 1, 1)
@divx = createDiv
@divy = createDiv
@divz = createDiv
end
def draw
background(220)
orbitControl
box(30)
@divx.html("centerX = #{round(@cam.centerX, 1)}")
@divy.html("centerY = #{round(@cam.centerY, 1)}")
@divz.html("centerZ = #{round(@cam.centerZ, 1)}")
end
[p5.js] (p5.Camera.obj).centerY
カメラの視界の中心位置の y座標