def setup
createCanvas(100, 100, WEBGL)
@cam = createCamera
@divx = createDiv
@divy = createDiv
@divz = createDiv
end
def draw
background(220)
orbitControl
box(30)
@divx.html("eyeX = #{round(@cam.eyeX, 1)}")
@divy.html("eyeY = #{round(@cam.eyeY, 1)}")
@divz.html("eyeZ = #{round(@cam.eyeZ, 1)}")
end
カメラの位置の x座標