def setup
createCanvas(100, 100, WEBGL)
@cam = createCamera
@divx = createDiv
@divy = createDiv
@divz = createDiv
end
def draw
background(220)
orbitControl
box(30)
@divx.html("upX = #{round(@cam.upX, 1)}")
@divy.html("upY = #{round(@cam.upY, 1)}")
@divz.html("upZ = #{round(@cam.upZ, 1)}")
end
カメラの上向き方向をあらわすベクトルの z軸成分